It was tricky figuring out how to order the scenes without plot holes. This was the reason why we added some of the scenes, and why some scenes don’t appear the same in the final version of Fractured Fate as they do in the timeline.
Arranging the scenes was a bit like a jigsaw puzzle at first, and a logic puzzle near the end. At first, we sorted out slips of paper into the general area where they should be. Then we arranged it a bit more precisely. A lot of scenes were rearranged without interrupting the flow of the story. In fact, switching them around helped immensely! The hard part was making everything which needed to be in order in the right spots.
Then, we began reading the timeline from top to bottom.
Reading one scene at a time, all of us agreed on the placement of an individual scene or else rearranged, then we taped the scene down and called it final. The final decision of who got to write each scene was made the same way.
By the time a couple dozen scenes were in place, we were out of time in our meeting and had to finish up next week. We rolled up the timeline into a scroll, which is pretty tricky, and called it a day.
Next week was more of the same. The whole thing was more exciting than it sounds, so more plot arranging was not a bad thing. What’s even better is once we were done with the timeline, we could finally start writing! You’d be surprised how much of a writer’s job doesn’t involve any writing at all, or at least requires a different sort of writing than you’d think.
Throughout the whole year it took to make Fractured Fate, the the timeline was incredibly useful. All five of us in Caja Coyote kept on track and knew which scenes to write because of this timeline.













